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The Jump Hang (ジャンプハング) was a first stage obstacle introduced after Akiyama Kazuhiko's kanzenseiha. Competitors had to leap forward off of a trampoline to grasp the underside of a cargo net. After that, they either climbed over it and roll down the cargo net or climbed under it and risk touching the water. This proved to be one of the most difficult obstacles in history as every SASUKE All-Star and most top competitors have failed there at least once. In SASUKE 6 alone it took out 51 contestants, including Akiyama in his first tournament back. In SASUKE 10, the net was slightly placed further away than any tournaments. Because of that, several competitors who completed the obstacle from the previous tournaments, failed in this tournament (including Takeda Toshihiro and Nagano Makoto). In SASUKE 15, however, it retired nobody. It was taken out in favor of the Jumping Spider after Nagano Makoto's kanzenseiha. The obstacle returned in SASUKE 25 but, like the Rolling Maruta, it was replaced the following tournament yet again.

Although the purpose was to grab the net, it was possible to grab the top support of the obstacle. Four competitors did this: Hatakeda Yoshiaki in SASUKE 6, James Okada and Kane Kosugi in SASUKE 7, and Paul Anthony Terek in SASUKE 17.

This obstacle was also used as the fourth obstacle on American Ninja Warrior 3, American Ninja Warrior 4 in every regional qualifiers, American Ninja Warrior 6 in Miami, and as the second obstacle on American Ninja Warrior 7 in San Pedro (Military). On American Ninja Warrior 6 and 7, the competitors could only climb under the net (this particular rule made this obstacle more challenging, as competitors tried to stay above the water).

Competitors' Success Rate

  • All results based on the TBS broadcast and external information found.
SASUKE Clears Attempts Percentage
5 10 30 33.33%
6 11 62 17.74%
7 17 28 60.71%
8 15 22 68.81%
9 10 20 50%
10 10 28 35.71%
11 17 22 77.27%
12 16 28 57.14%
14 20 24 83.33%
15 19 19 100%
16 24 29 82.76%
17 19 27 70.37%
25 26 40 65%
Total** 207 370 55.95%
  • NOTE: In a special before SASUKE 15, the completion percentage was said to be (from SASUKE 5 to SASUKE 14, including the SASUKE 13 version found below) 201 clears out of 470 attempts for a percentage of 42.7%. It is unknown how competitors did in each specific tournament, therefore these numbers are not included in the individual tournaments but were calculated into the final overall total.

SASUKE 13 Version


As part of the moderate redesign of SASUKE 13, a series of ropes hanging from the scaffolding replaced the cargo net. This required different strategy, although some competitors such as Shiratori Bunpei were able to clear the obstacle by grabbing the ropes and using their momentum to swing to the platform. The original version returned the next tournament.

Competitors' Success Rate

  • All results based on the TBS broadcast and external information found.
SASUKE Clears Attempts Percentage
13 16 26 61.54%
Total 16 26 61.54%

Jump Hang Kai


In SASUKE 28, the Jump Hang was brought back but modified. It was renamed the Jump Hang Kai (ジャンプハング改), literally Modified Jump Hang. For unknown reason, the name was reverted back to the original in SASUKE 31. Instead of jumping to one net positioned perpendicular to the trampoline, two nets are positioned parallel to the trampoline. Competitors need to jump from the trampoline to one side and grab the front of the net. From there, they need to traverse the net similar to the Net Bridge to reach the other side. It is also legal to climb inside the net, but doing so wastes a lot of time. It was replaced by the Double Pendulum in SASUKE 32.

This obstacle was also used as the fifth obstacle on American Ninja Warrior 5 in Denver. Since 48 competitors advanced to the Denver finals, the distance between the trampoline and the nets was made larger than in Denver qualifiers.

Competitors' Success Rate

  • All results based on the TBS broadcast and external information found.
SASUKE Clears Attempts Percentage
28 12 18 66.67%
29 26 41 63.41%
30 37 48 77.08%
31 34 40 85%
Total 109 147 74.14%

Gallery

KUNOICHI 9 Version


The regular Jump Hang reappeared in KUNOICHI 9 for a brand new reboot. Its purpose remains the same, jump using a trampoline far enough in order to reach and grab the net, however competitors can only go under the net instead of above (similiar to American Ninja Warrior 6 and 7's rule).

KUNOICHI Clears Attempts Percentage
9 9 14 64.28%
Total 9 14 64.28%

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