The Jump Hang (ジャンプハング) was a First Stage obstacle, firstly introduced in SASUKE 5, after Akiyama Kazuhiko's kanzenseiha in SASUKE 4, which debuted as the fourth obstacle, replacing the Maruta Kudari from the previous tournament.

Competitors had to leap forward off of a trampoline to grasp the underside of a cargo net. After that, they either climbed over it and roll down the cargo net or climbed under it and risk touching the water.

The obstacle was proven to be one of the most difficult obstacles in SASUKE history, as every All-Star and most top competitors have failed there at least once.

In SASUKE 6 alone, it took out 51 competitors, including Akiyama Kazuhiko in his first tournament back since his kanzenseiha on SASUKE 4. Akiyama eventually failed on this obstacle 3 tournaments in a row (from SASUKE 6 to SASUKE 8), before being able to complete it in SASUKE 10.

In SASUKE 10, the net was slightly placed further away than any tournaments. Because of that, several competitors who completed the obstacle from the previous tournaments, failed in this tournament, including Takeda Toshihiro and Nagano Makoto.

From SASUKE 14 to SASUKE 15, due to the appearance of the Butterfly Wall, the Jump Hang was moved to the fifth position.

The Jump Hang didin't eliminate any competitor in SASUKE 15, and was taken out in favor of the Jumping Spider in SASUKE 18, after Nagano Makoto's kanzenseiha in SASUKE 17.

After Urushihara Yuuji's kanzenseiha in SASUKE 24, the Jump Hang returned in SASUKE 25, along with the Rolling Maruta. However, both of them were removed in the following tournament yet again.

Hatakeda Jump Hang

Hatakeda Yoshiaki grabbed the top part of the Jump Hang in SASUKE 6

Although the purpose was to grab the net, it was possible to grab the top support of the obstacle. Four competitors did this:

Competitors' Success Rate

  • All results based on the TBS broadcast and external information found.
SASUKE Clears Attempts Percentage
5 10 30 33.33%
6 11 62 17.74%
7 17 28 60.71%
8 15 22 68.81%
9 10 20 50%
10 10 28 35.71%
11 17 22 77.27%
12 16 28 57.14%
14 20 24 83.33%
15 19 19 100%
16 24 29 82.76%
17 19 27 70.37%
25 26 40 65%
Total** 207 370 55.95%
  • NOTE: In a special before SASUKE 15, the completion percentage was said to be (from SASUKE 5 to SASUKE 14, including the SASUKE 13 version found below) 201 clears out of 470 attempts for a percentage of 42.7%. It is unknown how competitors did in each specific tournament, therefore these numbers are not included in the individual tournaments but were calculated into the final overall total.

SASUKE 13 Version

As part of the moderate redesign of SASUKE 13, a series of ropes hanging from the scaffolding replaced the cargo net.

This required different strategy than the former version, with competitors such as Shiratori Bunpei were able to clear the obstacle by grabbing the ropes and using their momentum to swing to the platform.

The original version returned in the next tournament.

Competitors' Success Rate

  • All results based on the TBS broadcast and external information found.
SASUKE Clears Attempts Percentage
13 16 26 61.54%
Total 16 26 61.54%

Jump Hang Kai

In SASUKE 28, the Jump Hang was brought back but modified. It was renamed as the Jump Hang Kai (ジャンプハング改), literally Modified Jump Hang. For unknown reason, the name was reverted back to the original in SASUKE 31.

Instead of jumping to one net positioned perpendicular to the trampoline, two nets were positioned parallel to the trampoline. Competitors needed to jump from the trampoline to one side and grabbed the front of the net.

From there, they needed to traverse the net (similar to the Net Bridge) to reach the other side. It was also legal to climb inside the net, but doing so wasted a lot of time.

It was replaced by the Double Pendulum in SASUKE 32.

Competitors' Success Rate

  • All results based on the TBS broadcast and external information found.
SASUKE Clears Attempts Percentage
28 12 18 66.67%
29 26 41 63.41%
30 37 48 77.08%
31 34 40 85%
Total 109 147 74.14%


The original Jump Hang reappeared in KUNOICHI 9 for a brand new reboot, as the fifth obstacle of the brand new RED Stage (First Stage).

Its purpose remained the same, jump using a trampoline far enough in order to reach and grab the net. However competitors could only go under the net instead of above (similar to American Ninja Warrior 6 and 7's rule).

It was removed in the next tournament, in favor of the Double Pendulum, which was coincidentally, the one that also replaced the Jump Hang (Kai) in SASUKE.

Competitors' Success Rate

  • All results based on the TBS broadcast and external information found.
KUNOICHI Clears Attempts Percentage
9 9 14 64.28%
Total 9 14 64.28%

American Ninja Warrior Appearances

ANW3 Jump Hang

American Ninja Warrior 3's Jump Hang

ANW4 Jump Hang

American Ninja Warrior 4's Jump Hang

ANW5 Jump Hang Kai

American Ninja Warrior 5's Jump Hang Kai in Denver

ANW6 Jump Hang

American Ninja Warrior 6's Jump Hang in Miami

ANW7 Jump Hang

American Ninja Warrior 7's Jump Hang in San Pedro (Military)

The Jump Hang appeared as the fourth obstacle on:

On American Ninja Warrior 6 and 7, competitors could only climb under the net (this particular rule made this obstacle more challenging, as competitors tried to stay above the water). Although several competitors failed on this obstacle, it was notable for eliminating:

On American Ninja Warrior 7, the netting was modified compared to the previous seasons, with the end part was raised a few inches higher and the netting being longer.

Other Appearances

-21- Jump Hang

Australian Ninja Warrior's Jump Hang

The Jump Hang has been used on several SASUKE/Ninja Warrior's international formats (with most of them had the same specification and completion rule from American Ninja Warrior 6 and 7), including:

  • Ninja Warrior UK,
  • Australian Ninja Warrior, and
  • SASUKE Ninja Warrior Indonesia.