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Jump Hang

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The Jump Hang (ジャンプハング) was a first stage obstacle introduced after Akiyama Kazuhiko's kanzenseiha. Competitors had to leap forward off of a trampoline to grasp the underside of a cargo net. After that, they either climbed over it and roll down the cargo net or climbed under it and risk touching the water. This proved to be one of the most difficult obstacles in history as all but one of the SASUKE All-Stars and most top competitors have failed there at least once. In SASUKE 6 alone it took out 51 contestants, including Akiyama in his first tournament back. In SASUKE 15, however, it retired nobody. It was taken out in favor of the Jumping Spider after Nagano Makoto's kanzenseiha. The obstacle returned in SASUKE 25 but, like the Rolling Maruta, it was replaced by a new obstacle - in its case, the Rolling Escargot.

Although the purpose was to grab the net, it was possible to grab the top support of the obstacle. Four competitors did this: Hatakeda Yoshiaki in SASUKE 6, James Okada and Kane Kosugi in SASUKE 7, and Paul Anthony Terek in SASUKE 17.

Competitors' Success RateEdit

  • All results based on the TBS broadcast and external information found.
SASUKE Clears Attempts Percentage
5 10 30 33.33%
6 11 62 17.74%
7 17 28 60.71%
8 15 22 68.81%
9 10 20 50%
10 10 28 35.71%
11 17 22 77.27%
12 16 28 57.14%
14 20 24 83.33%
15 19 19 100%
16 24 29 82.76%
17 19 27 70.37%
25 26 40 65%
Total** 207 370 55.95%
  • NOTE: In a special before SASUKE 15, the completion percentage was said to be (from SASUKE 5 to SASUKE 14, including the SASUKE 13 version found below) 201 clears out of 470 attempts for a percentage of 42.7%. It is unknown how competitors did in each specific tournament, therefore these numbers are not included in the individual tournaments but were calculated into the final overall total.

SASUKE 13 VersionEdit


As part of the moderate redesign of SASUKE 13, a series of ropes hanging from the scaffolding replaced the cargo net. This required different strategy, although some competitors such as Shiratori Bunpei were able to clear the obstacle by grabbing the ropes and using their momentum to swing to the platform. The original version returned the next tournament.

Competitors' Success RateEdit

  • All results based on the TBS broadcast and external information found.
SASUKE Clears Attempts Percentage
13 16 26 61.54%
Total 16 26 61.54%

Jump Hang KaiEdit


In SASUKE 28, the Jump Hang was brought back but modified. It was renamed the Jump Hang Kai (ジャンプハング改), literally Modified Jump Hang. Instead of jumping to one net positioned perpendicular to the trampoline, two nets are positioned parallel to the trampoline. Competitors need to jump from the trampoline to one side and grab the front of the net. From there, they need to traverse the net similar to the Net Bridge to reach the other side. It is also legal to climb inside the net, but doing so wastes a lot of time.

This obstacle was also used in the Denver regional of American Ninja Warrior 5.

Competitors' Success RateEdit

  • All results based on the TBS broadcast and external information found.
SASUKE Clears Attempts Percentage
28 12 18 66.67%
29 26 41 63.41%
30 37 48 77.08%
31 33 35 94.28%
Total 108 142 76.05%

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